Sengir Vampire (129) - MB2
Mystery Booster 2
Sengir Vampire
Creature — Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Power: 4
Toughness: 4
Illustrated by Jeff Easley
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
$1.00
Sengir Vampire (129) - MB2—
$1.00

Description
Mystery Booster 2
Sengir Vampire
Creature — Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Power: 4
Toughness: 4
Illustrated by Jeff Easley
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











